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ROADS15.ARJ
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TILES.H
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1993-12-19
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#define TILE_H
/*
*
* Regular non-animated tiles.
*
*/
#define OBJ_SIGN 20
#define OBJ_ROCK1 56
#define OBJ_ROCK2 57
#define OBJ_ROCK3 58
#define OBJ_FIRST_GEM 23
#define OBJ_TOTAL_GEM 4
#define OBJ_BUSHES 27
/*
*
* Animation designations. Edit actual tile numbers in anim.c.
*
*/
#define ANIM_LIST_TOTAL 5 /* INCREASE WHEN ADDING struct ANIMATIONs */
#define ANM_START 500
#define ANM_FIRE 500
#define ANM_WATER1 501
#define ANM_WATER2 502
#define ANM_URANIUM 503
#define ANM_FROG 504
/*
*
* Frog with sneakers
*
*/
#define FROG_FACE_RIGHT 80
#define FROG_WALK_RIGHT 81
#define FROG_FACE_DOWN 85
#define FROG_WALK_DOWN 86
#define FROG_FACE_LEFT 90
#define FROG_WALK_LEFT 91
#define FROG_FACE_UP 95
#define FROG_WALK_UP 96
#define FROG_NUM_WALKS 4
/*
*
* Dirt-into-grass edges.
*
*/
#define DIRTEDGE_U 40
#define DIRTEDGE_R 41
#define DIRTEDGE_D 42
#define DIRTEDGE_L 43
#define DIRTEDGE_UR 44
#define DIRTEDGE_UD 45
#define DIRTEDGE_UL 46
#define DIRTEDGE_RD 47
#define DIRTEDGE_RL 48
#define DIRTEDGE_DL 49
#define DIRTEDGE_URD 50
#define DIRTEDGE_URL 51
#define DIRTEDGE_RDL 52
#define DIRTEDGE_URDL 53
#define DIRTEDGE_UDL 54
/*
*
* Road tiles
*
*/
#define ROAD_V 0 /* │ */
#define ROAD_H 1 /* ─ */
#define ROAD_UR 2 /* ┌ */
#define ROAD_UL 3 /* ┐ */
#define ROAD_DR 4 /* └ */
#define ROAD_DL 5 /* ┘ */
#define ROAD_X 6 /* ┼ */
#define ROAD_TL 7 /* ┤ */
#define ROAD_TR 8 /* ├ */
#define ROAD_TU 9 /* ┴ */
#define ROAD_TD 10 /* ┬ */
/* AIDS TO ROADS */
#define FIRST_ROAD_TILE 0
#define NUM_ROAD_TILES 11
#define LAST_ROAD_TILE 10
/*
*
* More tile definitions, mainly for grouping tiles together.
*
*/
#define NUM_GRASS_TILES 7 /* NUMBER OF "GRASS" TILES */
#define FIRST_GRASS_TILE 11 /* INDEX OF FIRST GRASS TILE */
#define NUM_DIRT_TILES 2
#define FIRST_DIRT_TILE 18
#define NUM_LAND_TILES 9 /* INCLUDES GRASS AND DIRT */
#define FIRST_LAND_TILE 11
#define CHANCE_LAND_GROUPING 75 /* PERCENT CHANCE GROUPING WILL OCCUR */
#define MIN_TERRAIN (WORLD_TILES_TOTAL/100)
#define MAX_TERRAIN (WORLD_TILES_TOTAL/2)
/*
*
* General animation defines -- others are at top of this file.
*
*/
#define ANM_END (ANM_START+ANIM_LIST_TOTAL)
#define is_anim(x) ((x)>=ANM_START && (x)<ANM_END)
/*
*
* Macros for testing a tile index' contents.
*
*/
#define isdirt(d) ((d)>=FIRST_DIRT_TILE && (d)<FIRST_DIRT_TILE+NUM_DIRT_TILES)
#define isgrass(g) ((g)>=FIRST_GRASS_TILE && (g)<FIRST_GRASS_TILE+NUM_GRASS_TILES)
#define island(l) (isdirt(l) || island(l))